![]() ![]() Fixed incorrect medium initialization if RTX enabled and nested dielectrics is enabled.Fixed lino’s reported anime render issue when nested dielectric is enabled in combination with RTX.Fixed noisy denoiser output when only a render layer is rendered and the alpha channel is enabled.have a sampling rate of 0 or have visible on diffuse disabled). Fixed GPU failure if AI light is enabled and emitters are not sampled (e.g.Fixed AI light render failure caused by hair primitive type with emission (see viewtopic.php?f=33&t=78125#p402941).Improved tooltips of the composite material node to make it clear that the material mask of the bottom-most layer (material 1) will be ignored.Added USD import settings to the import preference panel. ![]() ![]() Added ability to save and load USD and its assets files directly into or from an ORBX instead of converting it to USDZ.Added support for capturing input textures of surface media via the capture to custom AOV texture.Added support for capturing input textures of emitters via the capture to custom AOV texture.Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux. It is still not a stable build, so we advise to not to use it for production purposes. We are planning to make another release candidate build in 1-2 weeks time that mops up any outstanding issues and then release the first stable release not soon after that. This is the second release candidate of 2021.1. ![]()
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